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Fantasy Football Satellite Official Rules

1. How To Play
2. The Draft
3. Roster / Lineup Submissions
4. The Transaction Wire
5. The Scoring System
6. Tie Breakers

7. Cost
8. Prizes


CLICK HERE for information on SLOW DRAFTS

1. HOW TO PLAY

This is a points style format, with league play only. You must only win your league to win, not have to compete with other leagues.

Regular Season: Every team is assigned to a (12) team satellite league, where you are assigned a draft position, randomly, upon sign up. You then draft your own team, via a live online draft.

Every week, teams accumulate points from all players in their starting lineup.After the conclusion of games from week 12, the top 4 scoring teams in their league, will advance to the Final 4, that takes place with the games from Weeks 13-16.

The top 4 scoring teams in the league start off week with their weekly scoring average from Weeks 1-12 multiplied x 1.5. This is done to reward teams performance from weeks 1-12, by allowing them to start off in first place, yet still providing the other 3 teams a realistic chance of passing them over Weeks 13-16.

At the end of Week 16, the team declared the winner, shall be the highest Final 4 cumulative scoring team. The cumulative score consists of the following 5 components:

1) Weekly Scoring Average from Weeks 1-12 +
2) Week 13 Score +
3) Week 14 Score +
4) Week 15 Score +
5) Week 16 Score

Contestants MUST have access to the internet to play this contest.

 

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2. THE DRAFT

The satellite leagues all start with an online draft that takes place on the Fantasy Jungle site. Each league, consists of 12 teams, and is filled on a first come, first serve basis. Draft positions will be randomly assigned and given to each person upon signing up for their team.

The draft will consist of (20) rounds and will be conducted in serpentine fashion, meaning the team with the first pick in the first round will have the last pick in the second round and then the first pick in the third round, etc. You should expect the draft to last anywhere between 2-3 hours.

** For SLOW DRAFTS, each team will have a clock of 12 hours to make their selection once it is their pick. This doesn't mean you have to take all 12 hours, please check back thru the day, but it is designed to extend over several days for those drafters who can't make the normal times of the other drafts, and it is 12 hours so you won't miss a pick while sleeping. If you haven't made your selection in 12 hours, you will be auto picked for. In the unlikely event, the draft is not finished by Sept 4th at 9:00 PM EST, the clock will be reset to 2 minutes per team for each pick, and we will complete the draft at that time. **

Owners need to be logged on at least (15) minutes prior to the start of the draft. Once the draft begins, each player will have (1:30) minutes to make their selection. If a player fails to make a selection within the allotted time period, AN AUTO PICK will be made for them based on the highest rated overall player per the FJ Rankings. We will provide an online toll free tech support phone number for each draft, in the event you get disconnected or have computer troubles so you will have the option of calling and giving your pick to one of our moderators to select for you. Things sometimes happen, so we are providing you every opportunity to not have your pick made for you in the event that you have computer troubles.

Only players who are on an NFL roster at the time of the draft, may be drafted. After completion of the draft, all teams and their rosters will be updated and made available for viewing by all teams. Teams will also need to adjust their starting lineups for the first game of the season. The deadline to move those players in or out of your starting lineup is 5 minutes prior to kickoff of each player's Week 1 Game.

 

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3. ROSTER / LINEUP SUBMISSION

Team rosters are comprised of 20 players. There is no limit on how many players at each position you may have, however, your starting weekly lineup must consist of the following:

1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Kicker
1 Defense / Special Teams unit
1 Utility Player (Utility player may be any offensive player other than kicker. It can be a running
back, quarterback, wide receiver, or tight end.)

The deadline for weekly lineup submissions is five (5) minutes before the start of your player's game that week. All players lock five (5) minutes before their game starts, however you may change players that have not yet played up until five (5) minutes before their game starts. For example, if you have two kickers on your roster that play in Monday night's game, and Monday morning, one of the kickers in your starting lineup is injured, you may switch him out for your other kicker as long as you make the switch at least 5 minutes before the game starts. You may not however switch a player out for a player who has already played that week.

If a new lineup is not submitted by the deadline during any week, the lineup from the prior week will be used. In the ridiculous event that a valid opening day roster is not submitted, we will automatically insert a valid lineup, according to draft order by available position.

 

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4. THE TRANSACTION WIRE

Trades will not be permitted to eliminate any possibility of collusion. There is simply no way to fairly rule on acceptable trades, therefore they will not be allowed. However, you may make additions to your team via free agency.

Each team will start the season with (1) million free agent dollars. You may use those dollars to BID WEEKLY, on players in the free agent pool. Free agent bids must be in increments of $1,000.

The free agent pool will consist of all players who have not been drafted or players released by their respective team owners. Free agent bidding begins after the first week of the season is completed, opening on the Tuesday before Week 2 games, and runs through week 12 of the NFL season. After the completion of week 12 games, free agent transactions will cease.

Starting in Week 10, there are Thursday Night games every week from there on out. This means that the last opportunity to bid on free agents starting in Week 10 will be Wednesday, at 9:00pm EST, not on Friday due to the early game that week.

In addition, all players who are released after week 10 will be ineligible to be picked up by anyone. This is done to prevent collusion from teams who are out of the playoff race, and so no teams will dump players to contending teams. Free Agent bidding may only be done via the internet, we will not accept free agent bids over the phone.

There will also be a list of "star" players, designated by The Fantasy Jungle that you may waive, but will not be placed back into the free agent pool. We will post this list before the season kicks off. This will be done to ensure competitive balance within each league and to prevent any teams from dumping star players to one another. We will however be liberal with the list in case of an injury. You can choose to leave an injured player on your bench as a reserve or you can release him.

Each week, bids will be accepted starting Tuesday at 12:00 (noon) EST, and ending on Friday at 9:00 pm EST. However, starting in Week 10, the bidding deadline is Wednesday due to the Thursday Night Games. This is a blind bidding process and teams may bid any amount of their remaining free agent dollars on any player. All bids must be in whole dollars. The team who has bid the most on a player, after the close of bidding for that week, will have that player added to their roster, and a player who they have designated to be released, will be moved into the free agent pool in order to make room for him. Teams will not be able to see the bids of other teams, making this process, in effect, "blind bidding". All results with updated rosters will be posted after the weekly deadline passes.

Conditional bids may also be placed by teams, in case they lose out on the original player they were bidding on. A primary bid, in fact, may be followed by a series of sequential conditional bids. The team will be awarded the first player they outbid their competition on, and the rest of the bids will be erased. Therefore teams should rank their conditional bids on priority. A conditional bid amount must be equal to or less than the amount of the primary bid.

For example, a team may bid 30,000.00 on Johnny Morton with a conditional bid of 10,000.00 on Jabar Gaffney and then a conditional bid of 13,000.00 on Tim Dwight. If they are outbid on Morton, then their bid on Gaffney is recognized. If they are outbid on Gaffney, then their bid on
Dwight is recognized.

There is no limit on the amount of bids a team can make each week. If there is a tie on a bid, the tiebreakers will go as follows, with the team in the worst shape getting the player;

1) Overall point total
2) Previous Week total
3) Coin toss (done at Jungle HQ)

 

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5. THE SCORING SYSTEM

Your team's score each week will be based on the following categories:

RUSH, PASS, RECEIVING:

Passing TD 0-39 yards = 3pts
Passing TD 40 yards or more = 6 pts.

Rushing TD 0-39 yards = 6 pts.
Rushing TD 40 yards or more = 9 pts

Receiving TD 0-39 yards = 6 pts.
Receiving TD 40 yards or more = 9 pts.

Passing, Rushing or Receiving 2 pt. Conversion = 2 pts.
Receptions = 1 pt.
Interceptions thrown = (-1) pt.
Fumbles Lost = (-1) pt.

YARDAGE
Yards passing divided by 20 = 1 pt.
Yards rushing and receiving divided by 10 = 1 pt.

***Team scoring will be carried out to the hundredth.

KICKING:

Extra point = 1 pt.
FG = 3 pts + 0.1 pt for every additional yard over 30 yds
(Example: 47 yd FG = 4.7 pts)

DEFENSIVE / SPECIAL TEAMS: (consists of defensive formations, punt and kick return teams)

Sack = 1 pt.
Fumble Recovery = 2 pts.
Interception = 2 pts.
Safety = 2 pts.

Shutout = 15 points
2-10 points allowed = 10 pts.
11-17 point allowed = 5 pts.

** All points scored against any unit of the team count as points against the defense/special teams. So a touchdown scored on an interception return is still counted against the defense/special teams.

Defensive or Special Teams TD :

0-39 yards = 6 pts.
40 yards or more = 9 pts.

In addition, Individual players WILL receive points for special teams touchdowns but not yardage. Example: Troy Brown will receive 9 points for a punt or kickoff return of 56 yards for a TD, as well as New England's Def / Special Teams. However, Troy Brown does not receive points for the return yardage. Fake field goals or punts do not count as defensive / special teams scores as they are considered offensive plays.

 

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6. TIE BREAKERS

If there is a tie for the 4th highest point leader in a given league, both teams will advance to the Final Four.

If there is a tie after Week 16, the tiebreakers are:

1. Total points during the regular season (Weeks 1-12)
2. Total points in weeks 10 & 11
3. Coin toss

 

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7. COST

The cost of a Main Contest Satellite is $50
The cost of a High Roller Satellite is $100

 

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8. PRIZES

The winner of each Main Contest Satellite receives (1) FREE TEAM to the 2008 Jungle Main Contest.

The winner of each High Roller Satellite receives (1) TEAM to the 2008 Jungle High Roller League.

 

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