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Fantasy Football Masters Official Rules

1. How To Play
2. The Draft
3. Roster / Lineup Submissions
4. The Scoring System
5. Tie Breakers

6. Prizes


1. HOW TO PLAY

This is a points style format, with league play only. You must only finish in the top 4 teams in your league to win.

Every team is assigned to a (12) team satellite league, where you are randomly assigned a draft position, upon sign up. You then draft your own team, via a live online draft.

Every week, teams accumulate points from all players on their roster, and your most optimum scoring starting lineup is used to compute your final score for the week. That is, your best possible scores from each position are used for your weekly score.

Your season lasts 16 weeks, (NFL Weeks 1-16). At the end of Week 16, the top (4) scoring teams in the league are the winners and each receive a Free 2008 entry into the main Fantasy Jungle contest. The top scoring teams are the top (4) teams that have the highest cumulative season to date point totals from Weeks 1-16.

 

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2. THE DRAFT

The draft takes place online through the Fantasy Jungle site. Each league is comprised of (12) teams, and is filled on a first come, first serve basis. Draft positions are randomly assigned upon signup.

The draft will consist of (26) rounds and will be conducted in serpentine fashion, meaning the team with the first pick in the first round will have the last pick in the second round, and then the first pick in the third round, etc…You should expect the draft to last anywhere between 2-4 hours.

Owners need to be logged in and in the draft room (15) minutes prior to the start of the draft.

Each player will have (1:30) minutes to make their selection once they are on the clock. If a player fails to make a selection within the allotted time period, AN AUTO PICK will be made for them based on the highest rated overall player per the FJ Rankings.

After completion of the draft, all teams and rosters will be uploaded to your league page and made available for viewing.

 

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3. ROSTER / LINEUP SUBMISSION

Team rosters are comprised of (26) players. There are no weekly lineup deadlines as this is a “best player” format. Each week, the computer will take your highest scoring lineup from your team, and that determines your weekly score. For example, if you carry (4) QB’s on your roster, the highest scoring QB each week will be deemed your QB. This occurs for every position. You just simply draft your team, then sit back and watch.

There are no free agent bidding periods. Your roster is final at the conclusion of the draft.

There is no weekly lineup submission, the computer takes your highest possible scoring team.

Your starting lineup will consist of:

(1) QUARTERBACK
(2) RUNNING BACKS
(3) WIDE RECEIVERS
(1) TIGHT END
(1) KICKER
(1) DEFENSE/SPECIAL TEAMS UNIT
(1) UTILITY PLAYER (Will be the highest scoring player remaining from your roster of QB’s, RB’s, WR’s, and TE’s.)


 

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4. THE SCORING SYSTEM

Your team’s score each week will be based on the following categories:

RUSH, PASS, RECEIVING

Passing TD 0-39 yards = 3 pts.
Passing TD 40 yards or more = 6 pts.

Rushing TD 0-39 yards = 6 pts.
Rushing TD 40 yards or more = 9 pts.

Receiving TD 0-39 yards = 6 pts.
Receiving TD 40 yards or more = 9 pts.

Passing, Rushing, or Receiving 2 pt. Conversion = 2 pts.
Receptions = 1 pt.
Interceptions Thrown = (-1) pt.
Fumbles Lost = (-1) pt.

YARDAGE

Yards Passing Divided by 20 = 1 pt.
Yards Rushing and Receiving divided by 10 = 1 pt.

***Team Scoring will be carried out to the hundredth

KICKING

Extra point = 1 pt.
FG= 3 pts. + 0.1 point for every additional yard over 30 yards.
(Example: 47 yd FG= 4.7 points)

DEFENSIVE/SPECIAL TEAMS: (consists of defensive formations, punt and kickoff return teams)

Sack = 1 pt.
Fumble Recovery = 2 pts.
Interception = 2 pts.
Safety = 2 pts.
Shutout = 15 pts.
2-10 pts. Allowed = 10 pts.
11-17 points allowed = 5 pts.

** All points scored against any unit of the team count as points against the Defense/Special Teams. So a touchdown scored on an interception return is still counted against the Defense/Special Teams.

Defensive or Special Teams TD:

0-39 yards = 6 pts.
40 yards or more = 9 pts.

In addition, Individual players WILL receive points for all Special Teams touchdowns, but not yardage. Example: Troy Brown will receive 9 points for a punt or kickoff return of 56 yards for a TD, as well as New England’s D/ST. However, Troy Brown does not receive points for the return yardage. Fake Field Goals or punts do not count as Defensive/ Special Teams scores as they are considered offensive plays, and individual points are issued for those plays.

 

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5. TIE BREAKERS

In the unlikely event that there is a tie for the 4th place team, the tiebreakers are as follows:

1) Total Points during Week 16
2) Total Points during Week 15
3) Coin Toss

 

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6. PRIZES

The winner of each satellite league will receive a free entry into the 2009 Jungle Main Event Contest (value $500), or if doing a High Roller Masters, a team into the 2009 Jungle High Rollers contest. (value $1000)
 

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© Copyright 2008 by Fantasy Jungle