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How to Play
Regular Season: Every team is randomly assigned to a (12) team league. You then draft your own team, via a live online draft.
The Fantasy Jungle uses a unique POWER SCHEDULING system, which means that during weeks 1-11 of the pro football season, each team will play every team in their league each week, resulting in a total of 121 games played. This way of scheduling helps offset the luck factor and will reward the more consistent teams week in and week out. This means that the top scoring team in their league will be 11-0 for that week. The second best scoring team would be 10-2, etc.
Every week, teams accumulate points from all players in their starting lineup, with the team scoring the most points, being declared the winner of the game. During week 12, the team with the best head to head record in each league will play the team remaining in that league, with the highest point total. The winner of this game will be deemed the League Champ, and the loser will be the league runner up.
All teams will submit a lineup for week 12 regardless of if they are in their League Championship game or not, as all teams weekly scoring average (weeks 1-12) will be calculated for either the championship division or the consolation division.
The Schedule: The Fantasy Jungle schedule format is unique in that it rewards consistent teams, while taking out the “luck” factor as much as possible. It also is unique in the fact that it allows teams who have bad weeks to make up more ground, compared to if they lost 2-3 games early on and felt they were out of it.
Every week, each team will play every team in their league head to head. The way that this works is: The team with the most points in their league that week, would be 11-0. (There are 12 teams, but you don’t count yourself, therefore you have 11 opponents.) The team with the 2nd highest point total, would be 10-1…The third best point total for that week is 9-2…and so on and so on, all the way down to the team with the lowest point total for the week, who would be 0-11. Each week, your score for record purposes, resets back to zero. If Team A’s record for the first 3 weeks was 11-0, 9-2, and 6-5, their total record after 3 weeks would be 26-7. If Team B’s record is 10-1, 10-1, and 8-3, their total record after 3 weeks would be 28-5, thus giving them the best current overall record. It is important to keep in mind, that regardless of your record, you still can get into your League Championship Game based on your cumulative points total for the season. While the scores for determining your record are reset each week, your cumulative season point total is your team’s points scored for the entire season.
National Playoffs: Both the League Champ and the League runner up, along with the top 42 remaining teams, regardless of league, with the highest point totals who didn’t make their League Championship game will advance to the National Playoffs. The National Playoffs will take place over the course of weeks 13-16. Each team will start with their weekly scoring average from weeks 1-12, multiplied by 1.5, as their base. They will then accumulate points from weeks 13-16, and the team who has the most points after week 16, will be declared our national champion.
All teams will submit a lineup for week 12 regardless of if they are in their League Championship Game or not, as all teams weekly scoring average (weeks 1-12) will be calculated for either the Championship Division or the Consolation Division. Teams that do not make the championship round, will be entered into the Consolation Division where they will compete for a consolation prize pool. These teams will also start week 13 with their regular season weekly point average multiplied by 1.5. The team with the most points after week 16 will be declared the Champion of the Consolation Division.
Contestants MUST have access to the internet to play this contest.
Back to TopThe Draft
There is no more exciting day than draft day. This year, The Fantasy Jungle provides the utmost in flexibility as we offer you 4 different draft dates to choose from. Many of you are playing in other contests such as your local league, or you might be on vacation for Labor Day, so we have given you 4 different dates to select from that fit your schedule the best, including two weekday drafts and two weekend drafts. This also allows you to enter more than one Jungle team as many people in the Jungle like to do. You may enter up to 4 different Fantasy Jungle teams (1 per draft date). The draft dates and times are as follows:
Draft Option #1- Saturday, August 23rd, at 3 PM EST
**FULL**
Draft Option #2- Saturday, August 30th, at 3 PM EST
**FULL**
Draft Option #3- Monday, September 1st, at 8 PM EST
Draft Option #4- Wednesday, September 3rd, at 8 PM EST
The deadline to enter a team for a particular draft date is officially noon the day before the draft, however do not wait until the last minute to avoid being shut out of the contest.
Fantasy Jungle leagues and draft positions will be randomly drawn the day before each draft, right after signups close. The results will be posted on the website after the completion of the drawing.
The draft that you pick, will be conducted via our website and held on that corresponding date. The draft will consist of (20) rounds and will be conducted in serpentine fashion, meaning the team with the first pick in the first round will have the last pick in the second round and then the first pick in the third round, etc. You should expect the draft to last anywhere between 2-3 hours.
Owners will need to be logged on at least (15) minutes prior to the start of the draft. Once the draft begins, each player will have (2:00) minutes to make their selection. Each league will be provided with an exclusive emergency phone number in case they lose connection, so you will have every opportunity to make your pick in the event you have connection problems. Make sure you write this number down and have it handy in the event you lose connection. In the event you are unavailable during your pick, and you are unreachable at the phone number provided to us during your signup, then a pick will be made for you by our standard rankings system. All picks are final.
Only players who are on an NFL roster at the time of the draft, may be drafted. After completion of the draft, all teams and their rosters will be updated and available for viewing by all teams. Teams will also need to adjust their starting lineups for the first game of the NFL season on. The deadline to move those Thursday players in or out of your starting lineup is 5 minutes prior to kickoff.
The autopick feature is automatically used if you haven't made your selection before your time is up. You may set your autopick to once, always, or leave it off. The autopick will always select from your queue first, based on who you have at the top of it, so it's important to make sure that when you move players into your queue, you rank them in order of how you want them selected. If for example, you have a kicker in your queue and he is the only one or he is at the top, and the clock strikes zero, he is the one who will be picked, so please monitor your queue at all times to make sure you have guys at the top that you want first. If you don't have anyone in your player queue, then the highest ranked player based on the FJ Rankings will be selected for you if an autopick is made. If you select autopick once, autopick will be used for your next pick, then will drop off.
If you select autopick always, it will be used until you turn it back off, or back to once. If you don't ever want to use the autopick function, just leave it set to off. It can be a good feature to use, just make sure you review it before your draft begins so you know how to use it.
The Fantasy jungle reserves the right to remove any person, at their discretion, if that person is intentionally disrupting or abusing the rules of the draft.
Roster / Lineup Submission
Team rosters are comprised of 20 players. There is no limit on how many players at each position you may have, however, your starting weekly lineup must consist of the following:
- 1 Quarterback
- 2 Running Backs
- 3 Wide Receivers
- 1 Tight End
- 1 Kicker
- 1 Defense / Special Teams unit
- 1 Utility Player (Utility player may be any offensive player other than kicker. It can be a running back, quarterback, wide receiver, or tight end.)
The deadline for weekly lineup submissions is five (5) minutes before the start of your player's game that week. All players lock five (5) minutes before their game starts, however you may change players that have not yet played up until five (5) minutes before their game starts. For example, if you have two kickers on your roster that play in Monday night's game, and Monday morning one of the kickers in your starting lineup is injured, you may switch him out for your other kicker as long as you make the switch at least 5 minutes before the game starts. Teams can make their weekly changes via our website, by logging in with their ID and password.
If a new lineup is not submitted by the deadline during any week, the lineup from the prior week will be used. In the ridiculous event that a valid opening day roster is not submitted, we will automatically insert a valid lineup, according to draft order by available position.
Back to TopThe Transaction Wire
Trades will not be permitted to eliminate any possibility of collusion. There is simply no way to fairly rule on acceptable trades, therefore they will not be allowed. However, you may make additions to your team via free agency.
Each team will start the season with (1) million free agent dollars. You may use those dollars to BID WEEKLY, on players in the free agent pool. Free agent bids must be in increments of $1,000.
The free agent pool will consist of all players who have not been drafted or players released by their respective team owners. Free agent bidding begins after the first week of the season is completed, opening on the Tuesday before Week 2 games, and runs through week 12 of the NFL season. After the completion of week 12 games, free agent transactions will cease.
Starting in Week 10, there are Thursday Night games every week from there on out. This means that the last opportunity to bid on free agents starting in Week 10 will be Wednesday, at 9:00pm EST, not on Friday due to the early game that week.
In addition, all players who are released after week 10 will be ineligible to be picked up by anyone. This is done to prevent collusion from teams who are out of the playoff race, and so no teams will dump players to contending teams. Free Agent bidding may only be done via the internet, we will not accept free agent bids over the phone.
here will also be a list of “star” players, designated by The Fantasy Jungle that you may waive, but will not be placed back into the free agent pool. We will post this list before the season kicks off. This will be done to ensure competitive balance within each league and to prevent any teams from dumping star players to one another. We will however be liberal with the list in case of an injury. You can choose to leave an injured player on your bench as a reserve or you can release him if eligible.
Each week, bids will be accepted starting Tuesday at 12:00 (noon) EST, and ending on Friday at 9:00 pm EST. However, starting in Week 10, the bidding deadline is Wednesday due to the Thursday Night Games. This is a blind bidding process and teams may bid any amount of their remaining free agent dollars on any player. All bids must be in whole dollars. The team who has bid the most on a player, after the close of bidding for that week, will have that player added to their roster, and a player who they have designated to be released, will be moved into the free agent pool in order to make room for him. Teams will not be able to see the bids of other teams, making this process, in effect, “blind bidding”. All results with updated rosters will be posted after the weekly deadline passes.
Conditional bids may also be placed by teams, in case they lose out on the original player they were bidding on. A primary bid, in fact, may be followed by a series of sequential conditional bids. The team will be awarded the first player they outbid their competition on, and the rest of the bids will be erased. Therefore teams should rank their conditional bids on priority. A conditional bid amount must be equal to or less than the amount of the primary bid.
For example, a team may bid 30,000.00 on Johnny Morton with a conditional bid of 10,000.00 on Jabar Gaffney and then a conditional bid of 13,000.00 on Tim Dwight. If they are outbid on Morton, then their bid on Gaffney is recognized. If they are outbid on Gaffney, then their bid on Dwight is recognized.
There is no limit on the amount of bids a team can make each week. If there is a tie on a bid, the tiebreakers will go as follows, with the team in the worst shape getting the player;
- 1) Win/Loss Record
- 2) Overall record
- 3) Overall point total
- 4) Coin toss (done at Jungle HQ)
The Scoring System
Your team’s score each week will be based on the following categories:
Rush, Pass, Receiving:
Passing TD 0-39 yards = 3pts
Passing TD 40 yards or more = 6 pts.
Rushing TD 0-39 yards = 6 pts.
Rushing TD 40 yards or more = 9 pts
Receiving TD 0-39 yards = 6 pts.
Receiving TD 40 yards or more = 9 pts.
Passing, Rushing or Receiving 2 pt. Conversion = 2 pts.
Receptions = 1 pt.
Interceptions thrown = (-1) pt.
Fumbles Lost = (-1) pt.
Yardage
Yards passing divided by 20 = 1 pt.
Yards rushing and receiving divided by 10 = 1 pt.
***Team scoring will be carried out to the hundredth.***
Kicking:
Extra point = 1 pt.
FG = 3 pts + 0.1 pt for every additional yard over 30 yds
(Example: 47 yd FG = 4.7 pts)
DEFENSIVE / SPECIAL TEAMS: (consists of defensive formations, punt and kick return teams)
Sack = 1 pt.
Fumble Recovery = 2 pts.
Interception = 2 pts.
Safety = 2 pts.
Shutout = 15 points
2-10 points allowed = 10 pts.
11-17 point allowed = 5 pts.
*** All points scored against any unit of the team count as points against the defense/special teams. So a touchdown scored on an interception return is still counted against the defense/special teams.***
Defensive or Special Teams TD :
0-39 yards = 6 pts.
40 yards or more = 9 pts.
In addition, Individual players WILL receive points for special teams touchdowns but not yardage. Example: Troy Brown will receive 9 points for a punt or kickoff return of 56 yards for a TD, as well as New England’s Def / Special Teams. However, Troy Brown does not receive points for the return yardage. Fake field goals or punts do not count as defensive / special teams scores as they are considered offensive plays.
Back to TopTie Breakers
- The tiebreakers for the best record in each league after 11 games are:
- 1. Total points during the regular season
- 2. Head-to-head won/loss record
- 3. Total quarterback points (starting QB’s week 1 through week 11)
- 4. Total points in weeks 10 & 11
- 5. Coin toss
- If there is a tie for the highest point leader in a given league
- 1. Head to head won/loss record
- 2. Total Quarterback points
- 3. Total points in weeks 10 & 11
- 4. Coin Toss
- If there is a tie in a League Championship Game the tiebreakers are:
- 1. Total points during the regular season
- 2. Head-to-head in the regular season
- 3. Regular season won/loss record (weeks 1-11)
- 4. Quarterback points (starting in League Championship Game)
- 5. Total points in weeks 10 & 11
- 4. Coin Toss
- The tiebreakers for determining wild card teams are:
- 1. Regular season win/loss record
- 2. Total points in weeks 10 & 11
- 3. Coin toss
- The tiebreakers for (playoff) prizes finalists are:
- 1. Total points for the regular season only
- 2. Regular season won/loss record
- 3. Total points for the playoffs in Week 16 only
- 4. Coin toss
- Tie Breakers for Weekly High Score Contest-
- 1. Highest overall points
- 2. Most QB points for that particular week
- 3. Most RB points for that particular week
- 4. Most WR points for that particular week
- 5. Prize money will be divided if teams remain tied.
Cost
The final registration deadline is Monday, September 1st by 12:00 pm (noon) EST
(deadlines for all drafts are noon the previous day)
The cost of registering is:
1 Team = $500
2 Teams = $950 (save $25 per team)
3 Teams = $1350 (save $50 per team)
4 Teams = $1700 (save $75 per team)
Prizes
Click here to view the Prize Pool
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